Loxodon

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Background
The Loxodon, or Elephantfolk, are natives to the Southern continent of Entropia. Loxodons are known for their serene wisdom, fierce loyalty, and unwavering conviction. Originally formed by the Primordial Stone Giants as caretakers and guardians of their underground cities. During the Harrow, the Loxodons were relived of their duties as guardians and caretakers but left with the knowledge of their masters. With this knowledge, the Loxodons, along with the Rhoxodons, founded the city of T'Chanka. With the advanced knowledge of their Primordial Stone Giant masters, both developed an advanced society and secluded themselves from the chaotic aftermath of the Harrow.

Loxodon Traits

 * Ability Score Increase: Your Constitution score increases by 2, and your Wisdom score increases by 1.
 * Age: Loxodons physically mature at the same rate as humans, by they live about 450 years. They highly value the weight of wisdom and experience and are considered young until they reach the age of 60.
 * Alignment: Most Loxodons are lawful, believing in the value of a peaceful, ordered life. They also tend toward good.
 * Size: Loxodons stand between 7 and 8 feet tall. Their massive bodes weigh between 300 and 400 pounds. Your size is medium.
 * Powerful Build: You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
 * Speed: Your base walking speed is 30ft.
 * Loxodon Serenity: You have advantage on saving throws against being charmed or frightened.
 * Natural Armor: You have thick, leathery skin. When you aren't wearing armor, your AC is 12 + your Constitution modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor.
 * Trunk: You can grasp things with your trunk, and you can use it as a snorkel. It has a reach of 5 feet, and it can lift a number of pounds equal to five times your Strength score. You can use it to do the following simple tasks: lift, drop, hold, push, or pull an object or a creature; open or close a door or container; grapple someone; or make an unarmed strike. Your DM might allow other simple tasks to be added to that list of options. Your trunk can't wield weapons or shields or do anything that requires manual precision, such as using tools or magic items or performing the somatic components of a spell.
 * Keen Smell: Thanks to your sensitive trunk, you have advantage on Wisdom (Perception), Wisdom (Survival), and Intelligence (Investigation) checks that involve smell.
 * Languages: You can speak, read, and write Common and Donnish.